Redot

Redot is a "protest fork" from Godot... though in my wierd, backwards way, I actually discovered Redot BEFORE Godot! I was going to use it exclusively, but Godot added a feature that lets you assemble complex, non-grid-based 3D maps, by dragging sections together and welding the vertexes... so I had to grab that, too. I've started one game in Redot, though, so I'll carry on with it there.

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