=========================================================================== Archive Maintainer : None Update to : None Advanced engine needed : Limit-removing / Boom. There's a 3D floor, but it's only decorative. Primary purpose : Single play =========================================================================== Title : Skewl 2 Filename : skewl2.wad Release date : Christmas Day 2024 Author : Deathbringer Email Address : Other Files By Author : bughunt.wad bughunt2.wad trafficcontrol.wad outmyass.wad Misc. Author Info : Not in my name Description : skewl.wad is "lost media", but while digging, I found this updated (mostly just retextured) version. So I decided to finish off and release it. Most of the finishing -off was detailing the outdoors. I remember once having grand plans to reskin the enemies to look like zombified staff / students, give it a dehacked patch to make lots of laser weapons etc. Oh, and to make the upstairs, too! But I scrapped all that just to get it out in time. The portacabin classrooms and the houses in nearby streets are still somewhat undetailed (read: big blocks of texture.) Additional Credits to : CAVEDOG, I'm pretty sure the edited teleport sound is from Total Anniahlation. WHOEVER made the bloodstained chainsaw. All that sort of stuff was put in the wad 20 years ago! =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : Player starts only Other game styles : Difficulty Settings : Not implemented * Construction * Base : Modified skewl.wad Build Time : Skewl.wad, don't remember, retexturing and interiors, also don't remember. Outside improvements and finishing-off, 2 days. Editor(s) used : Wadauthor, Wintex, XWE, Doom Builder, Doom Builder 2, Ultimate Doom Builder, Slade 3. Yeah it's been a while. Known Bugs : Some of the imps on the 3D "bridge" get stuck. No doubt some textures are misaligned somewhere. May Not Run With : Vanilla, Chocolate and others without limits removed. Tested With : Zdoom 2.8.1 / GZdoom 4.0.1 * Copyright / Permissions * Authors (MAY) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: Actually it's not there Web sites: www.felneyverse.co.uk FTP sites: And remember: "Hey Deathbringer, nice phucking level! But a bit phucking huge outside, though!" said somebody, when I put the original on Anarchyrules.com. Heh, you ain't seen nothing yet!