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The universe of the Doom series of videogames |
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Ultimate Hell |
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Set in |
0AD (After Doom) |
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Created in |
2003 - (abandoned) |
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Type |
Doom wad |
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Main Characters |
Doom wad |
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Description |
A "re-told story of Doom" type wad, with the story of Doom and Doom 2, in "more realistic" levels, and tons of new enemy types, plus a few new weapons (it was for EDGE). I made a fair bit, then lost loads of work in a crash and gave up. I gave some other guy at the "training" thing I was attending at the time some of it on a CD, and wanted to get it back off him, but never did. Also he might have been murdered later. |
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Status |
Unfinished, abandoned. |
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Location |
A very early version was preserved, maybe on a Zip Disc, now probably lost. |
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Misc Note |
I later planned to restart it, but with a new concept. This time it would be hundreds of years after the demon invasion, and humanity has colonised loads of planets. You land on a planet that the demons have managed to make a portal to, and quest across huge maps with branching paths and hubs. Never made it. |
| B | |
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Bughunt |
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Set in |
19AD (After Doom) / 1996 |
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Created in |
2000 |
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Type |
Doom Wad |
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Main Characters |
Some guy |
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Description |
A very stupid Doom wad. Humans have been fighting against the demons for "nearly 20 years", and are unable to make a teleporter that doesn't just summon more demons. They do invent a time machine and a shrink ray, though. So they decide to |
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Status |
Finished |
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Location |
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Misc Note |
I started to remake it for EDGE, but lost loads of work in a crash (Windows XP sure liked to randomly fuck up and need formatting every week or so) and gave up. The "remake" was more of a graphical, and minor architectural, improvement, though. Much later, I had an idea to totally remake it. The main character would have been a buff, female Asian marine, because I was like that at the time. I never even started that. It would have used Edge's ability to change level progressions and add secret exits to make a "branching path" progression, though. Most levels would have had two exits, so you'd have to play through multiple times to see them all. The actual name came from a videogame I heard about, but never played, on the Acorn / early Windows PC's my primary school got after I left (but my younger brother was still there). Also another thing I repurposed videogames into in my head / wanted to make a game of before I had a PC or any idea how to make games. |
