|
These are games I've made in various "no coding" simple game engines, mainly those from Clickteam. Most of them are pretty simple, and buggy. Might be fun for 5 minutes, though. Click the names to go to an info page about the game, or the disc for a quick download. They're intended for Windows, most were made on Windows 98 or XP b0xes, can't gaurantee they'll work on later versions! The DLL Pack! If you get warnings about needing CNCS32.DLL, or whatever, download this! Bonus! | ||
|
Download |
Description |
Shot |
|
From 2000; the first videogame I made, after getting a cracked version of The Games Factory. It's not very good. I thought it was lost for years, then I found it again! |
||
|
An also-not-very-good game. This one is set in Insanity Please, you play as Terra and have to blast Shinra soldiers over a few varied levels. |
||
|
A more "focused" platforming game. Once again set in Insanity please, play as Terra and blow away loads of Shinra soldiers. It looks a fair bit better... because I just used library graphics instead of making my own. |
||
|
A very simple game, originally it was playable online using a thing called Vitalize! But that doesn't exist any more so I made it playable offline. Basically you just shoot loads of running Shinra soldiers. |
||
|
This is actually four games in one. The first is a terrible platformer with zombies to shoot, and then a "final boss", which is actually a Cacodemon ripped from Doom. The next is a bad clone of Space Invaders with horrible sound effects, then there's a click shooter which you have to be really trying to lose at, and finally a bizarre combination of volleyball and Breakout. I also forgot to make the instructions screen for the last one, brilliant. |
||
|
Speed down the motorway, ramming other cars off the road in an attempt to bankrupt the insurance companies. But don't hit buses or trucks because they're too big to tangle with. Features absolutely terrible collision detection and "physics". |
||
|
This uses your current screen as it's background, but runs at 800X600, so it looks wierd at higher resolutions. Anyway bugs come flying onto the screen, so blast them until the screen is covered in splatted bits. |
||
|
Made with Game Maker, not a Clickteam product! You play as TIN-4 from Planet Felney. Fly through an asteroid field and avoid the asteroids for as long as you can. Very(!) loosely based on the final level of Sonic & Knuckles for the Megadrive. Canon-wise it's set in 2406, TIN-4's previous owners scrapped her after these antics, and Aaron and Vinny trash-picked her. |
||
|
A re-make of the UFO Blaster segment from the Felney Games Pack, only with less annoying sound effects, slightly polished graphics and another weapon. |
||
|
Made because some other webcomic made a dress up doll game in Flash, but I didn't know how to make Flash things, so did it with Vitalize, and crap artwork. As it trapped the user's cursor inside the game, it was annoying to use online, so I made an offline version. |
||
|
One of the games for Mike's Kryptech 500 game console, as seen in the strip for the 13th of July 2001. |
||
|
Somebody uploaded a "Death Metal Song Generator" to The Daily Click. I just had to show off how awesome I was for liking classic punk, despite being only 18, and made this. Somebody called it "badly done, and un-funny". |
||
|
Part of a mooted "101 Offensive Games Pack", of which I made two. I've never played Centipede, so I largely guessed what it might be like from screenshots and created this overly-easy game! (at least there's gore in it). You play as a supermodel who was topless sunbathing, and have to blow away hordes of tabloid photographers. Orignally there was going to be an ending screen with increasing nudity of the main character, depending on your score. But I didn't finish all the pictures. The ones I did finish are included in the zip... but not the ones you want to see! |
||
|
Part of a mooted "101 Offensive Games Pack", of which I made two. On the Daily Click they almost didn't allow it because the very url it was then hosted on offended them! Anyway this one is terrible ripoff of Space Invaders, except you have to flick pencils across a classroom to prevent a horde of bullies from sitting next to you during a test. |
||
|
Made around 2005 / 2006, when there were lots of roadworks on the A10 and I wanted something to scream other than "CUNT", as I got later and later for work. |
||
|
An old game I made circa 2001, then hurriedly polished up and released in 2007, when it was announced that Manhunt 2 would be banned in the UK. Now let's imagine it's set in 2014, during the great revolution in the Gamma Universe. When Britain does rise, no prisoners will be taken at the BBFC. |
||
|
The "best" videogame I have made (which isn't saying much). It's a re-make of Jambuster with fewer collision bugs (but still some), more polish, and some extra game modes. Can you last 10 seconds on "Survival"? |
||
|
A thing I made mostly to help myself learn Japanese Kana. Actually it uses an outdated Romaji table, so don't bother with it! |
||
|
Galactic Conquest - Lone Survivor A pretty simple "play til ya die" shooter where you blast an unending horde of enemy spaceships. It used some fancy graphical trickery in Multimedia Fusion, so I couldn't open it to recompile in 2025... only to find I already did it in 2024, and just plumb forgot about it. |
||
|
A game I pretty much completed around 2001 / 2002 (I have a bunch of unfinished experiments and semi-complete games from that time), but for some reason I didn't upload it until 2024. |
||
|
"Hey, I'll have a tinker around with this funny story idea maker while I'm at work, and without internet. WTF? It keeps trying to load a tiny webpage! I can't connect, I'll have to see what that is when I get home." |
Whatever that tiny webpage is, since it appeared I can't edit or save anything! I can't even RUN what I have made? What the hell is this? |
Of course, it can't just LOAD can it? No, there needs to ALSO be something wrong with it. Thanks for that extra little barrier and bit of frustration before I find out WTF is going on. |
Oh great. Great, brilliant. That just HAD to be a webpage did it? Such an important detail couldn't be, oh I dunno, a DIALOGUE BOX INTERNAL TO THE PROGRAM? Nah, nah, it's got to be online. We all know everybody is always online these days, and websites never ever go down. What geniuses you are. |