Insanity Please 2

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I thought this game was lost media, until I went and FOUND it! BUT, It was corrupted, so I wrote the description below in italics from memory. THEN, I went and FOUND an uncorrupted, working version! Some of the stuff I described (and can remember making!) was evidently removed from the final version of the game, and is thus actually lost media!

A game with (a few) original graphics! Based on the Insanity Please comic, of course. There were various levels, all crappy...

Level 1 - A "platform" level, but as I couldn't work out how to make platforming yet, it was actually just a level where you could only go left or right, in a Magitek, shooting Shinra soldiers. Very short and crappy. Actually, the magitek part was removed. Instead you have to climb up an akward and annoying "cave".

Level 2 - Driving. I made every building an "active object", which there was a limit on (and they used more ram), so my dreams of creating a huge city fell flat, and it just a few streets. Blue blobs representing Shinra soldiers drifted around, bumping into the walls. They could be run over but it didn't really matter. Also I set the MIDI background music to "play" "always", which meant it was constantly starting to play every millisecond (well, every two milliseconds, really), which created a metallic grating sound I just convinced myself was "engine noise". Actually, this part was removed entirely, so level 2 was actually...

Level 2 - Tanks. This one was crazy! Due to the Games Factory engine being a piece of shit, any moving objects didn't move until you could see them on the screen. the enemy tanks all fired their guns at once, at a regular time interval, and in a fairly random direction. This basically meant that you were always driving around in a cloud of randomly-flying shells. I had to reduce their damage to almost nothing or the level was impossible. The level ended when all the enemy tanks died, so it was possible to fire a "wall" of shells to the edge of the screen, where they would hover until you "caught up" to them, then just drive around until they hit something. You could win this level without even seeing an enemy!

Level 3 - Flying. This time you were in a helicopter and had to shoot missiles at enemy helicopters (who just kamikaze'd at you), then drop bombs on enemy trucks. I was too lazy to make the bombs damage the helicopters and the missiles damage the trucks, and angrily demanded the players play it "properly" in the .txt!

Level 4 - Infiltrate the base. This was a much-better platforming level (I'd read some tutorials!), it only scrolled in one direction, so putting the health counter on the screen actually worked this time! Anyway you had to go through a Shinra base shooting enemy soldiers, then "fight" (by igoring and pushing a switch) a tank at the end. Due to the aforementioned "things don't move until you can see them" bug, the tank fired a big "stack" of shells at regular times, and when you reached the end they'd all fly at you at once and cause an instakill. So I had to reduce the damage the shells did down to almost nothing, making the actual boss fight after the initial "surprise" shell swarm trivially easy and boring.

Level 5 - Driving. Drive a car through a forest to the end, that's it.

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