ULTIMATE HELL

UPDATES

This will be the page where i give regular (heh, yeah, like my webcomic is "regular..") updates on the progress of this wad, and/or leave it untouched for months because ive lost interest in doom editing, then come back with a triumphant "THIS time.." message after everyone's left XD

19th May 2003-'Ere we go

The site has been created! Well, the news page has been created, this probably wont be uploaded for a while. Today progress on ultimate hell involved finishing off the creation of the storm demon, which is a version of the cyberdemon which can control the weather, and you thought rockets where bad, heh

 

20th May 2003-And stuff

The page is now online and shit, i also added a "total enemies count" to my sig in doomworld XD, which is basically the hightest CASTORDER number i have minus one (because 1 is the doomguy), it also doesnt count the SS guy, but nobody cares about him

 

22nd May 2003-Pictuars

Added pictures of some of the new monsters to the monsters page, ive also been fiddling with the storm demon, and made its attack more powerful, i want that creature to be this wad's "memorable enemy", though no doubt one of the ones ive deliberatley not mentioned on the page to scare people will become that XD

 

23rd May 2003-Goliath

I created a new enemy, the Goliath, which is a cyberdemon without a rocket launcher, instead it launches rapid-fire knight fireballs in a spread, deadly if it can trap you, otherwise it can be easily defeated. Ive decided there will be 5 (maybe more) different cyberdemons you fight in the game, and maybe one of the last levels will have all of them in at once (but not all at the same time, otherwise they'll infight). I also added a rifle, which is on weapon slot 2 (with the pistol), its rate of fire is the same as the pistol, and it does about 75% of the damage the shotgun does, its also very accurate

 

24th May 2003-Y'know

It'd help if i actually uploaded the site when i'd made updates, more pics and crap coming later on today or tomorrow i suppose. The goliath enemy now shoots its own type of fireballs, because the knight ones where too slow and easy to dodge. Theyre also more damaging than the knight's (which did about the same damage as revenant rockets), and move nearly as fast as rockets, that should make the goliath a bit more of a formidable enemy to fight against..

 

26th May 2003-Stuff

Ive finally made the lord of hell, i stole the graphics from the cool, but hard Asylum of the wretched wad, it throws burning tar instead of glowing snot, and i even made it leave smoke trails like the rockets. Speaking of rockets i added a homing rocket launcher, which uses graphics from Freedoom , And also a Desert eagle, which uses graphics from "The bitch-ass doom weapons emporium", which is made by the guy who is working on ghostbusters doom. And finally i started work on the first level, the phobos storage bays, Im trying to give it a doom 3 look, only not quite as detailed XD, but it has a lot of METAL2, SHAWN 2 and the metal floors, as well as large windows looking out over the phobos surface

 

3rd June 2003-Feezeeks

Hm, havent updated this page in a while, so i'll just mention some of the progress thats been going on. First i changed the Fire imp's attack from the mancubus fireball to a kind of flaming, laughing skull which does only slightly more damage than the imp's fireball, thats because the mancubus one was way too overpowered for the creature. I also added grenades, which are little more than timed, bouncing rockets, so theyre not very advanced, but they are silent, so can be used to take groups of former humans by suprise. The grenade throwing animation is the punching animation from freedoom, because it always looked more like throwing something anyway XD. Also the first level is finished and the second is underway, The second level is going to be the main central area of the phobos living areas, where you'll be able to acess the rec rooms (So far a mess hall, Cinema, Shooting range, Hydroponics lab/garden and a bar is underway), and also maybe some quarters and officers quarters in different areas, as well as being able to get to the command centre which controls space traffic around the moon, and finally down to an underground railway which takes you on to the phobos labs. Ive also added several items including assorted civilian corpses (taken from various wads..), as well as misc items like red flashing lights, plates, and a huge radio tower thingy.

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